Candy Casual Icons

Twelve glossy icons at consistent optical weight, which is the part that usually goes wrong when you assemble free icons from different sources — here the outline thickness, highlight angle and corner rounding are identical across all of them, so a row of five looks designed rather than assembled. Coin and gem are the two currencies most casual loops need; heart, clover and lightning cover lives, luck and energy. Gift, trophy, clock, bag, bubble and gear handle rewards, leaderboards, timers, shop, chat and settings — effectively a complete first-screen icon set. All are fixed-size with no 9-slice data. They sit comfortably on both the mint and pink panels from the Candy Casual Panels pack, which was generated from the same palette.

Candy Casual Icons — preview of all 12 UI elements

Downloads open soon Free for commercial use →

This pack is finished — downloads just are not switched on yet. Everything below is the real contents: 12 files, real measured sizes and 9-slice margins, nothing mocked up. Downloads open with a free Google sign-in shortly.

What's inside

12 individually layered transparent PNGs — not a flat sheet you have to cut up yourself. 0 of them carry 9-slice margins, so one texture covers every size you need.

FileElementSize9-slice (T R B L)
currency_coin.png Currency & Badges 235 × 239
icon_heart.png Icons 246 × 216
currency_gem.png Currency & Badges 240 × 220
icon_clover.png Icons 217 × 237
icon_lightning.png Icons 176 × 234
icon_star.png Icons 230 × 226
icon_gift.png Icons 236 × 257
icon_trophy.png Icons 254 × 224
icon_clock.png Icons 243 × 237
icon_shop.png Icons 224 × 252
icon_chat.png Icons 229 × 212
icon_settings.png Icons 226 × 227

How to import

Unity (uGUI)

Every FreeUI pack lists the exact sprite border values measured from the PNGs, so you type them once into the Sprite Editor and the borders survive resizing instead of stretching. This pack ships the measured border values plus a sprite atlas, ready for the Sprite Editor.

Full Unity (uGUI) import guide →

Godot 4

Godot 4 packs come with the patch_margin and texture_margin numbers already measured, so a Theme with real hover and pressed states is a five-minute job. This pack ships the texture_margin values for StyleBoxTexture and NinePatchRect.

Full Godot 4 import guide →

Cocos Creator 3.x

Cocos Creator 3.x packs list the SpriteFrame Border values per asset, so you fill four fields and switch the Sprite to SLICED — no trial and error. This pack ships the SpriteFrame Border values for every stretchable asset.

Full Cocos Creator 3.x import guide →

Unreal Engine (UMG)

Unreal packs ship the layered PNGs together with the margin values you need for Slate Brush borders in UMG. This pack ships PNGs plus a margin table for Slate Brushes.

Full Unreal Engine (UMG) import guide →

Phaser 3

Phaser packs include a multi-atlas JSON that loads with a single this.load.atlas call, plus the nineSlice dimensions. This pack ships a texture atlas JSON in the format Phaser loads natively.

Full Phaser 3 import guide →

Web (HTML & CSS)

For plain web builds every 9-sliced panel comes with a border-image rule you can paste straight into a stylesheet. This pack ships PNGs plus ready-to-paste border-image CSS.

Full Web (HTML & CSS) import guide →

Technical facts

  • Assets12 PNG files
  • 9-sliced0 of 12
  • Distinct sizes12
  • Atlas1806 × 488 (PNG + TexturePacker JSON)
  • Download2.2 MB zip
  • Published2026-08-03

Palette

  • #CA53F6
  • #109EE0
  • #F54EAE
  • #FCB80C
  • #AB1338
  • #FDE7C3

License

Free for personal and commercial projects.

No attribution required. Modify and remix freely.

You may not redistribute or resell the assets themselves as stock. Full terms on the license page.

FAQ

Can I use this pack in a game I sell?

Yes. The FreeUI license covers commercial use, including paid games, paid apps and client work. There is no revenue cap and no separate commercial tier.

Do I have to credit FreeUI?

No. Attribution is welcome but never required — you do not need to add a credits screen or a link to use these assets.

Can I edit the artwork?

Yes — recolour, rescale, combine with your own art, whatever the project needs. Every element is a separate transparent PNG precisely so it can be edited independently. The pack also includes an editable scene file if you want to restyle the whole set at once.

Need this pack in your own colours?

These are pre-made kits. If you need the same layered, engine-ready output for your art style — or want to turn a screenshot of your own mockup into separated layers — that is what CozyUI does. Same pipeline that produced this pack, pointed at your input.

Try CozyUI →

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