Candy Casual Panels & Bars

The glossy-plastic look that mobile puzzle games have converged on, with the thick soft borders that survive being stretched to any dialog size. Both panels have flat cream interiors and generous mint or pink frames, so a tooltip and a full-screen level-complete popup can share one texture. The progress bar is split into a pale recessed track and a bright mint fill — the only arrangement that animates correctly — and the toggle ships in both off and on states rather than expecting you to recolour one sprite. Note the ribbon header and the speech bubble are fixed-size art with no 9-slice data: their tails and folds distort the moment you stretch them, so they are marked as non-stretching rather than given numbers that would quietly ruin them.

Candy Casual Panels & Bars — preview of all 12 UI elements

Downloads open soon Free for commercial use →

This pack is finished — downloads just are not switched on yet. Everything below is the real contents: 12 files, real measured sizes and 9-slice margins, nothing mocked up. Downloads open with a free Google sign-in shortly.

What's inside

12 individually layered transparent PNGs — not a flat sheet you have to cut up yourself. 7 of them carry 9-slice margins, so one texture covers every size you need.

FileElementSize9-slice (T R B L)
panel_dialog_mint.png Panels 441 × 246 26 / 25 / 26 / 25
panel_square_pink.png Panels 232 × 237 30 / 27 / 30 / 27
button_wide_green_normal.png Buttons 302 × 122 9 / 15 / 14 / 15
button_wide_green_pressed.png Buttons 309 × 122 9 / 15 / 13 / 15
button_wide_yellow.png Buttons 366 × 124 7 / 15 / 18 / 15
button_round_pink.png Buttons 142 × 142
progressbar_track.png Progress Bars 335 × 76 16 / 6 / 16 / 6
progressbar_fill.png Progress Bars 315 × 69 14 / 16 / 14 / 16
hud_ribbon_header.png HUD 411 × 140
popup_tooltip_bubble.png Popups & Dialogs 248 × 148
button_toggle_off.png Buttons 218 × 117
button_toggle_on.png Buttons 231 × 116

How to import

Unity (uGUI)

Every FreeUI pack lists the exact sprite border values measured from the PNGs, so you type them once into the Sprite Editor and the borders survive resizing instead of stretching. This pack ships the measured border values plus a sprite atlas, ready for the Sprite Editor.

Full Unity (uGUI) import guide →

Godot 4

Godot 4 packs come with the patch_margin and texture_margin numbers already measured, so a Theme with real hover and pressed states is a five-minute job. This pack ships the texture_margin values for StyleBoxTexture and NinePatchRect.

Full Godot 4 import guide →

Cocos Creator 3.x

Cocos Creator 3.x packs list the SpriteFrame Border values per asset, so you fill four fields and switch the Sprite to SLICED — no trial and error. This pack ships the SpriteFrame Border values for every stretchable asset.

Full Cocos Creator 3.x import guide →

Unreal Engine (UMG)

Unreal packs ship the layered PNGs together with the margin values you need for Slate Brush borders in UMG. This pack ships PNGs plus a margin table for Slate Brushes.

Full Unreal Engine (UMG) import guide →

Phaser 3

Phaser packs include a multi-atlas JSON that loads with a single this.load.atlas call, plus the nineSlice dimensions. This pack ships a texture atlas JSON in the format Phaser loads natively.

Full Phaser 3 import guide →

Web (HTML & CSS)

For plain web builds every 9-sliced panel comes with a border-image rule you can paste straight into a stylesheet. This pack ships PNGs plus ready-to-paste border-image CSS.

Full Web (HTML & CSS) import guide →

Technical facts

  • Assets12 PNG files
  • 9-sliced7 of 12
  • Distinct sizes12
  • Atlas1854 × 374 (PNG + TexturePacker JSON)
  • Download1.2 MB zip
  • Published2026-08-03

Palette

  • #F2DEBD
  • #F6D357
  • #56EE9E
  • #FB87BA
  • #69D028
  • #98F03C

License

Free for personal and commercial projects.

No attribution required. Modify and remix freely.

You may not redistribute or resell the assets themselves as stock. Full terms on the license page.

FAQ

Can I use this pack in a game I sell?

Yes. The FreeUI license covers commercial use, including paid games, paid apps and client work. There is no revenue cap and no separate commercial tier.

Do I have to credit FreeUI?

No. Attribution is welcome but never required — you do not need to add a credits screen or a link to use these assets.

Can I edit the artwork?

Yes — recolour, rescale, combine with your own art, whatever the project needs. Every element is a separate transparent PNG precisely so it can be edited independently. The pack also includes an editable scene file if you want to restyle the whole set at once.

Need this pack in your own colours?

These are pre-made kits. If you need the same layered, engine-ready output for your art style — or want to turn a screenshot of your own mockup into separated layers — that is what CozyUI does. Same pipeline that produced this pack, pointed at your input.

Try CozyUI →

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