Fantasy RPG Frames & Panels

Carved walnut frames with polished brass corners and blue gem inlays — the ornate, slightly heavy look that reads instantly as a sword-and-sorcery inventory screen. The two large frames have flat interiors and generous borders, so they 9-slice cleanly from a tooltip up to a full-screen dialog without the corner filigree distorting. The progress bar ships as a separate recessed track and a glowing amber fill, which is the only way a bar animates correctly, and the wide button comes in a lit and a darkened state so you can wire a real pressed transition instead of tinting one sprite. Pairs well with parchment backgrounds and warm candle-lit scenes; if your game is colder in tone, the brass reads fine desaturated but the blue gems will fight a teal palette.

Fantasy RPG Frames & Panels — preview of all 12 UI elements

Downloads open soon Free for commercial use →

This pack is finished — downloads just are not switched on yet. Everything below is the real contents: 12 files, real measured sizes and 9-slice margins, nothing mocked up. Downloads open with a free Google sign-in shortly.

What's inside

12 individually layered transparent PNGs — not a flat sheet you have to cut up yourself. 6 of them carry 9-slice margins, so one texture covers every size you need.

FileElementSize9-slice (T R B L)
panel_dialog_large.png Panels 420 × 336 61 / 39 / 41 / 39
panel_inventory_grid.png Panels 267 × 297
button_wide_normal.png Buttons 314 × 164 51 / 40 / 51 / 40
button_wide_pressed.png Buttons 314 × 164 51 / 39 / 51 / 39
button_icon_square.png Buttons 138 × 142 29 / 27 / 29 / 27
avatar_frame_round.png Avatar Frames 233 × 245
progressbar_track.png Progress Bars 382 × 65 11 / 42 / 20 / 42
progressbar_fill.png Progress Bars 369 × 65 19 / 43 / 19 / 43
hud_banner_ribbon.png HUD 248 × 283
currency_coin_gold.png Currency & Badges 202 × 202
currency_gem_blue.png Currency & Badges 207 × 229
button_close_round.png Buttons 162 × 163

How to import

Unity (uGUI)

Every FreeUI pack lists the exact sprite border values measured from the PNGs, so you type them once into the Sprite Editor and the borders survive resizing instead of stretching. This pack ships the measured border values plus a sprite atlas, ready for the Sprite Editor.

Full Unity (uGUI) import guide →

Godot 4

Godot 4 packs come with the patch_margin and texture_margin numbers already measured, so a Theme with real hover and pressed states is a five-minute job. This pack ships the texture_margin values for StyleBoxTexture and NinePatchRect.

Full Godot 4 import guide →

Cocos Creator 3.x

Cocos Creator 3.x packs list the SpriteFrame Border values per asset, so you fill four fields and switch the Sprite to SLICED — no trial and error. This pack ships the SpriteFrame Border values for every stretchable asset.

Full Cocos Creator 3.x import guide →

Unreal Engine (UMG)

Unreal packs ship the layered PNGs together with the margin values you need for Slate Brush borders in UMG. This pack ships PNGs plus a margin table for Slate Brushes.

Full Unreal Engine (UMG) import guide →

Phaser 3

Phaser packs include a multi-atlas JSON that loads with a single this.load.atlas call, plus the nineSlice dimensions. This pack ships a texture atlas JSON in the format Phaser loads natively.

Full Phaser 3 import guide →

Web (HTML & CSS)

For plain web builds every 9-sliced panel comes with a border-image rule you can paste straight into a stylesheet. This pack ships PNGs plus ready-to-paste border-image CSS.

Full Web (HTML & CSS) import guide →

Technical facts

  • Assets12 PNG files
  • 9-sliced6 of 12
  • Distinct sizes11
  • Atlas1908 × 506 (PNG + TexturePacker JSON)
  • Download2.7 MB zip
  • Published2026-08-03

Palette

  • #5A3217
  • #311600
  • #163D5E
  • #900F02
  • #ED9007
  • #B77E29

License

Free for personal and commercial projects.

No attribution required. Modify and remix freely.

You may not redistribute or resell the assets themselves as stock. Full terms on the license page.

FAQ

Can I use this pack in a game I sell?

Yes. The FreeUI license covers commercial use, including paid games, paid apps and client work. There is no revenue cap and no separate commercial tier.

Do I have to credit FreeUI?

No. Attribution is welcome but never required — you do not need to add a credits screen or a link to use these assets.

Can I edit the artwork?

Yes — recolour, rescale, combine with your own art, whatever the project needs. Every element is a separate transparent PNG precisely so it can be edited independently. The pack also includes an editable scene file if you want to restyle the whole set at once.

Need this pack in your own colours?

These are pre-made kits. If you need the same layered, engine-ready output for your art style — or want to turn a screenshot of your own mockup into separated layers — that is what CozyUI does. Same pipeline that produced this pack, pointed at your input.

Try CozyUI →

Related packs