Sci-Fi HUD Frames

Overlay pieces designed to sit on top of a busy 3D scene without competing with it: near-black plates, thin cyan emissive edges, and clipped corners that read as machined rather than drawn. The two large panels are 9-sliced with wide margins so the corner cuts stay sharp at any size — the usual failure mode for angular sci-fi frames is a stretched bevel, and the measured margins here avoid it. The segmented bar ships as a dark track plus a glowing fill, the hexagonal frame has an empty centre for a portrait, and the corner bracket, divider rail and radar ring are the decorative pieces that make a HUD feel assembled instead of floating. The amber warning badge is the one deliberately loud element.

Sci-Fi HUD Frames — preview of all 12 UI elements

Downloads open soon Free for commercial use →

This pack is finished — downloads just are not switched on yet. Everything below is the real contents: 12 files, real measured sizes and 9-slice margins, nothing mocked up. Downloads open with a free Google sign-in shortly.

What's inside

12 individually layered transparent PNGs — not a flat sheet you have to cut up yourself. 5 of them carry 9-slice margins, so one texture covers every size you need.

FileElementSize9-slice (T R B L)
panel_hud_large.png Panels 390 × 260 23 / 26 / 31 / 26
panel_hud_medium.png Panels 303 × 197 20 / 16 / 20 / 16
button_wide_lit.png Buttons 306 × 123 23 / 18 / 23 / 18
button_wide_dim.png Buttons 309 × 123 17 / 21 / 23 / 21
progressbar_track.png Progress Bars 385 × 85
progressbar_fill.png Progress Bars 384 × 85
avatar_frame_hex.png Avatar Frames 232 × 204
button_icon_angular.png Buttons 150 × 141 17 / 18 / 12 / 18
hud_corner_bracket.png HUD 258 × 211
hud_divider_rail.png HUD 381 × 36
hud_radar_ring.png HUD 236 × 233
hud_warning_badge.png HUD 238 × 109

How to import

Unity (uGUI)

Every FreeUI pack lists the exact sprite border values measured from the PNGs, so you type them once into the Sprite Editor and the borders survive resizing instead of stretching. This pack ships the measured border values plus a sprite atlas, ready for the Sprite Editor.

Full Unity (uGUI) import guide →

Godot 4

Godot 4 packs come with the patch_margin and texture_margin numbers already measured, so a Theme with real hover and pressed states is a five-minute job. This pack ships the texture_margin values for StyleBoxTexture and NinePatchRect.

Full Godot 4 import guide →

Cocos Creator 3.x

Cocos Creator 3.x packs list the SpriteFrame Border values per asset, so you fill four fields and switch the Sprite to SLICED — no trial and error. This pack ships the SpriteFrame Border values for every stretchable asset.

Full Cocos Creator 3.x import guide →

Unreal Engine (UMG)

Unreal packs ship the layered PNGs together with the margin values you need for Slate Brush borders in UMG. This pack ships PNGs plus a margin table for Slate Brushes.

Full Unreal Engine (UMG) import guide →

Phaser 3

Phaser packs include a multi-atlas JSON that loads with a single this.load.atlas call, plus the nineSlice dimensions. This pack ships a texture atlas JSON in the format Phaser loads natively.

Full Phaser 3 import guide →

Web (HTML & CSS)

For plain web builds every 9-sliced panel comes with a border-image rule you can paste straight into a stylesheet. This pack ships PNGs plus ready-to-paste border-image CSS.

Full Web (HTML & CSS) import guide →

Technical facts

  • Assets12 PNG files
  • 9-sliced5 of 12
  • Distinct sizes12
  • Atlas1894 × 390 (PNG + TexturePacker JSON)
  • Download1.6 MB zip
  • Published2026-08-03

Palette

  • #000000
  • #1B2326
  • #03E6F6
  • #084751
  • #C2B96D
  • #6D634C

License

Free for personal and commercial projects.

No attribution required. Modify and remix freely.

You may not redistribute or resell the assets themselves as stock. Full terms on the license page.

FAQ

Can I use this pack in a game I sell?

Yes. The FreeUI license covers commercial use, including paid games, paid apps and client work. There is no revenue cap and no separate commercial tier.

Do I have to credit FreeUI?

No. Attribution is welcome but never required — you do not need to add a credits screen or a link to use these assets.

Can I edit the artwork?

Yes — recolour, rescale, combine with your own art, whatever the project needs. Every element is a separate transparent PNG precisely so it can be edited independently. The pack also includes an editable scene file if you want to restyle the whole set at once.

Need this pack in your own colours?

These are pre-made kits. If you need the same layered, engine-ready output for your art style — or want to turn a screenshot of your own mockup into separated layers — that is what CozyUI does. Same pipeline that produced this pack, pointed at your input.

Try CozyUI →

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